Albrecht Fahl

Grave Robber and Accomplished Liar

Description:
 



Grave Robber
Albrecht Fahl
0
3
Strength (St)
0
4
Toughness (To)
0
3
Agility (Ag)
0
3
Intelligence (Int)
0
3
Willpower (WP)
0
3
Fellowship (Fel)
THRESHOLDS
Wounds
13
Fatigue
8
Stress
6
Corruption
9
PHYSICAL SKILLS
-

Athletics (St)


-
Ballistic Skill (Ag)

-
Coordination (Ag)

-
Intimidate (St)

1
Resilience (To)

 - Resist Disease

-
Ride (Ag)

-
Skulduggery (Ag)

1
Stealth (Ag)

-
Weapon Skill (St)

MENTAL SKILLS

-
Charm (Fel)

1
Discipline (WP)

-
First Aid (Int)

-
Folklore (Int)

1
Guile (Fel)

 - Appear Innocent

-
Intuition (Int)

-
Leadership (Fel)

-
Nature Lore (Int)

-
Observation (Int)

3
Fortune
ARMOR
Defense
2
Soak
2
STANCES
Conservative
2
Reckless
2
RACE FEATURES
Adaptable
Career advances cost one less
Diversity
Starts with more character points
Favored by Fate
Once per session may add +[W][W] to any check
CAREER FEATURES
Grave Robber
Illegal activities you perform that require a skill check gain: (boon) Recover 1 stress
TALENTS
Jack of All Trades (Focus)
You may suffer 1 stress to add +[W] to any skill check
Quick Wits (Focus)
Exhaust this card to remove 2 recharge tokens from one of your currently recharging cards
Better Lucky Than Good (Reputation)
When you spend a fortune point to add dice to a check using a basic skill you do not have training in, you may add +[W][W] instead of +[W]
TALENT SOCKETS
Focus
Reputation
WEAPONS
Dagger
Damage: 4
Critical: 3
Range: HTH or Close
Special:
Fast: action recharge time is reduced by 1
Poor Dagger
Damage: 4
Critical: 3
Range: HTH or Close
Special:
Poor: +[BK] to all related dice pools
Fast: action recharge time is reduced by 1
EQUIPMENT
Tattered clothes
Defense 0, Soak 1
Crude brass token of Shallya
MONEY
Gold
0
Silver
0
Brass
9
CHARACTER NOTES
Favors Reckless Stance
Action Cards
ASSESS THE SITUATION

Basic, Defense
0
Conservative
Intuition (Int)
Requirements: None
Special: Add <P> to this action’s dice pool if you are engaged with an enemy
Recover 1 fatigue and 1 stress. Until the start of your next turn, add [BK] to any Melee Attack or Ranged Attack targeting you
Remove 1 recharge token from one of your cards
The GM may add 1 recharge token to one of your cards
0
Reckless
Intuition (Int)
Requirements: None
Special: Add <P> to this action’s dice pool if you are engaged with an enemy
Recover 1 fatigue and 1 stress. Until the start of your next turn, add [BK] to any Melee Attack or Ranged Attack targeting you
Remove 1 recharge token from one of your cards
The GM may add 1 recharge token to one of your cards
BLOCK

Basic, Active Defense
2
Conservative
No check
Requirements: To 3+, shield equipped
Effect: After you have been declared the target of a Melee Attack or Ranged Attack, add 2 recharge tokens to this card to add [BK] to the action’s dice pool
Special: If you have Resilience trained, add an additional [BK] to the action’s dice pool
2
Reckless
No check
Requirements: To 3+, shield equipped
Effect: After you have been declared the target of a Melee Attack or Ranged Attack, add 2 recharge tokens to this card to add [BK] to the action’s dice pool
Special: If you have Resilience trained, add an additional [BK] to the action’s dice pool
DIRTY TRICKS

Basic, Active Defense
2
Conservative
No check
Requirements: To 3+, shield equipped
Effect: After you have been declared the target of a Melee Attack or Ranged Attack, add 2 recharge tokens to this card to add [BK] to the action’s dice pool
Special: If you have Resilience trained, add an additional [BK] to the action’s dice pool
2
Reckless
No check
Requirements: To 3+, shield equipped
Effect: After you have been declared the target of a Melee Attack or Ranged Attack, add 2 recharge tokens to this card to add [BK] to the action’s dice pool
Special: If you have Resilience trained, add an additional [BK] to the action’s dice pool
DODGE

Basic, Active Defense
2
Conservative
No check
Requirements: Ag 3+, not encumbered
Effect: After you have been declared the target of a Melee Attack or Ranged Attack, add 2 recharge tokens to this card to add [BK] to the action’s dice pool
Special: If you have Coordination trained, add an additional [BK] to the action’s dice pool
2
Reckless
No check
Requirements: Ag 3+, not encumbered
Effect: After you have been declared the target of a Melee Attack or Ranged Attack, add 2 recharge tokens to this card to add [BK] to the action’s dice pool
Special: If you have Coordination trained, add an additional [BK] to the action’s dice pool
DOUBLE STRIKE

Basic, Active Defense
2
Conservative
No check
Requirements: To 3+, shield equipped
Effect: After you have been declared the target of a Melee Attack or Ranged Attack, add 2 recharge tokens to this card to add [BK] to the action’s dice pool
Special: If you have Resilience trained, add an additional [BK] to the action’s dice pool
2
Reckless
No check
Requirements: To 3+, shield equipped
Effect: After you have been declared the target of a Melee Attack or Ranged Attack, add 2 recharge tokens to this card to add [BK] to the action’s dice pool
Special: If you have Resilience trained, add an additional [BK] to the action’s dice pool
FLUSTER

Basic, Active Defense
2
Conservative
No check
Requirements: To 3+, shield equipped
Effect: After you have been declared the target of a Melee Attack or Ranged Attack, add 2 recharge tokens to this card to add [BK] to the action’s dice pool
Special: If you have Resilience trained, add an additional [BK] to the action’s dice pool
2
Reckless
No check
Requirements: To 3+, shield equipped
Effect: After you have been declared the target of a Melee Attack or Ranged Attack, add 2 recharge tokens to this card to add [BK] to the action’s dice pool
Special: If you have Resilience trained, add an additional [BK] to the action’s dice pool
GUARDED POSITION

Basic, Defense
0
Conservative
DISCIPLINE (WP)
Requirements: None
Until the start of your next turn, add [BK] to any Melee Attack or Ranged Attack actions targeting you or any allies in the same engagement as you
As above, but add [BK][BK] instead
An engaged ally may remove one recharge token
Suffer 1 stress
0
Reckless
DISCIPLINE (WP)
Requirements: None
Until the start of your next turn, add [BK] to any Melee Attack or Ranged Attack actions targeting you or any allies in the same engagement as you
As above, but add [BK][BK] instead
An engaged ally may remove one recharge token
Suffer 1 stress
HONEYED WORDS

Basic, Active Defense
2
Conservative
No check
Requirements: To 3+, shield equipped
Effect: After you have been declared the target of a Melee Attack or Ranged Attack, add 2 recharge tokens to this card to add [BK] to the action’s dice pool
Special: If you have Resilience trained, add an additional [BK] to the action’s dice pool
2
Reckless
No check
Requirements: To 3+, shield equipped
Effect: After you have been declared the target of a Melee Attack or Ranged Attack, add 2 recharge tokens to this card to add [BK] to the action’s dice pool
Special: If you have Resilience trained, add an additional [BK] to the action’s dice pool
INSULTING BLOW

Basic, Active Defense
2
Conservative
No check
Requirements: To 3+, shield equipped
Effect: After you have been declared the target of a Melee Attack or Ranged Attack, add 2 recharge tokens to this card to add [BK] to the action’s dice pool
Special: If you have Resilience trained, add an additional [BK] to the action’s dice pool
2
Reckless
No check
Requirements: To 3+, shield equipped
Effect: After you have been declared the target of a Melee Attack or Ranged Attack, add 2 recharge tokens to this card to add [BK] to the action’s dice pool
Special: If you have Resilience trained, add an additional [BK] to the action’s dice pool
MELEE STRIKE

Basic, Melee Attack
0
Conservative
Weapon Skill (St) vs Target Defense
Requirements: Melee weapon; engaged with target
You hit for normal damage
You hit for +2 damage
Perform a maneuver for free
Your target may disengage from you for free
0
Reckless
Weapon Skill (St) vs Target Defense
Requirements: Melee weapon; engaged with target
You hit for normal damage
You hit for +2 damage
Perform a maneuver for free
Your target may disengage from you for free
PARRY

Basic, Active Defense
2
Conservative
No Check
Requirements: St 3+; melee weapon equipped
Effect: After you have been declared the target of a Melee Attack, add 2 recharge tokens to this card to add [BK] to the action’s dice pool
Special: If you have Weapon Skill trained, add an additional [BK] to the action’s dice pool
2
Reckless
No Check
Requirements: St 3+; melee weapon equipped
Effect: After you have been declared the target of a Melee Attack, add 2 recharge tokens to this card to add [BK] to the action’s dice pool
Special: If you have Weapon Skill trained, add an additional [BK] to the action’s dice pool
PERFORM A STUNT

Basic
0
Conservative
Varies
Requirements: GM discretion
Effect: A whole lot of text that can simply be summarized as “If there ain’t a card for it, we’ll make one up”. Please make use of this card often and don’t feel constrained by your other action cards.
0
Reckless
Varies
Requirements: GM discretion
Effect: A whole lot of text that can simply be summarized as “If there ain’t a card for it, we’ll make one up”. Please make use of this card often and don’t feel constrained by your other action cards.
RANGED SHOT

Basic, Ranged Attack
0
Conservative
Ballistic Skill (Ag) vs Target Defense
Requirements: Ranged weapon, not engaged with an enemy
You hit the target for normal damage
You hit the target for +2 damage
Perform a maneuver for free
One enemy within close range of you who is not engaged with an opponent may engage you
2
Reckless
Ballistic Skill (Ag) vs Target Defense
Requirements: Ranged weapon, not engaged with an enemy
You hit the target for normal damage
You hit the target for +2 damage
Perform a maneuver for free
One enemy within close range of you who is not engaged with an opponent may engage you
TWISTING WORDS

Basic, Active Defense
2
Conservative
No check
Requirements: To 3+, shield equipped
Effect: After you have been declared the target of a Melee Attack or Ranged Attack, add 2 recharge tokens to this card to add [BK] to the action’s dice pool
Special: If you have Resilience trained, add an additional [BK] to the action’s dice pool
2
Reckless
No check
Requirements: To 3+, shield equipped
Effect: After you have been declared the target of a Melee Attack or Ranged Attack, add 2 recharge tokens to this card to add [BK] to the action’s dice pool
Special: If you have Resilience trained, add an additional [BK] to the action’s dice pool